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Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties. Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence.

Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end. As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary.

A protest must be handed in within 72 hours after the beginning of a match. A protest must be made using the protest form. It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically.

Protest Rules The codes of conduct must also be kept to in case of a protest. Verbal misconduct or abuse in any form can be punished with penalty points. The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary.

The opposing team may freely decide to take players off their team in order to make it a fairer match. The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given.

The support-function should only be utilized when the problem that occurs is not during a match. Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date.

Should a player drop during a game e. Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules. A screenshot of the on-screen results must be made of every game that is played. The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended.

One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends. They are to be kept for at least 14 days and must be presented to a player, or an admin at request. If your game supports a demo- or replay-function, it is obligatory for all players to use it.

The demos are to be kept for at least 14 days and must be presented to the admin at request. If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. If a player or team suspects that another player or team is violating a regulation during a game, the demo can be demanded of the opposing team straight away.

The admins are only to be called in, when suspicions continue to exist even after the demos have been viewed. In this case, the clan or player may proceed and send the admin the game demos. The admin will then take the appropriate action.

It is recommended to voluntarily make all demos available to the public in order to keep the ladders transparent and interesting. For specific rules, please read the respective game rules. If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence.

The ESL possesses an official catalogue of penalty points according to which points are given for each offence. If a punishment affects a player in a team match, the player and the team receive the same penalty points. Up to 6 penalty points may be given per team and player within a single match. The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted. Offences committed by the losing team seldom lead to match deletion.

In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points: - After obtaining 4 penalty points: 1 week barrage - After obtaining 8 penalty points: 2 weeks barrage - After obtaining 10 penalty points: 1 month barrage Barred players and teams must finish playing their open matches.

They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points: - penalty points: 2 months - penalty points: 3 months - 7 penalty points: 6 months - 12 penalty points: 2 years see cheating, rule 7.

A player or team can receive a maximum of 11 penalty points. A player or team account that goes above 12 or more penalty points is kicked from all leagues and may not re-enter any of them until the sum of their penalty points drops below 12 again. Bans are independent of the time of day and expire overnight. A player is not allowed to play as long as the red warning box is still displayed at the team or player sheet. In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points and can be transfered to other plattforms.

The admins can impose penalties or delete matches for offences that are not listed here. Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the ESL. Offences against this rule are penalized according to their severity and frequency. In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below.

All insults that occur in connection with the ESL will be punished. This mainly includes insults during a match but also insults within the ESL website forums, match comments, player comments, support- and protest pages, etc. Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion.

Insults can only be reported by a support ticket, matches may not be protested to report insults. The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. The decisive factor therefore is the amount of active penalties for spamming. In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way.

A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting e. Team: 3 Penalty Points. If an opponent fails to appear to a match it is not necessary to file a protest. Simply enter that your opponent did not show up in the result sheet.

When choosing this option, the remaining result panels should be left blank. If your opponent does not appear for an AutoChallenger match in an ESL Amateur Series, you may request a default win by opening a match protest. You may not enter a default win for yourself, this is considered a fake result and will be punished! If your opponent should deliberately leave during a match, you must make a protest.

You must not enter a result yourself. This may be penalized as entering a fake result rule 7. Should the game have advanced to a point at which an evaluation of the result is possible, a win may be granted to the remaining team. The decision whether a match can be evaluated or not is in each case decided by the responsible admin.

Up to 2 penalty points for misusing the in-game chat function for excessive spamming in order to irritate the opponent or to disturb the course of the game. The chat function is solely meant for communicating with your opponent. It is forbidden to kick opposing players from the server during a match. Both parties must check the server settings. Wrong server settings must be corrected before a match. Should the wrong settings be noticed after the game has already begun, they must immediately be corrected.

If this is not possible because e. If the settings concerned are relevant for the course of the game, the match must be restarted as soon as one of the parties wishes it to be. Should wrong server settings be noticed at any later point in time then both teams are responsible. If possible, the wrong settings must be corrected. The match is, however, only repeated if both teams wish it to be. A completed game that had wrong server settings all along may only be repeated if both teams agree to do so.

Non-relevant server settings: 2 penalty points. Even deviations from the stipulated server settings that have no or near to no influence on the course of the game are penalized. Game deciding server settings: 4 penalty points if server settings that have a large influence on the course of the game are wrong or have been modified.

Agreements concerning rule 8 that are not complied with are penalized as violations against the according ESL rule. Attempts to deceive admins or other players with wrong or fake statements, information or data are penalized as follows:. If problems should arise that you can not solve amongst yourselves, a protest must always be made. Note: If you agree on not playing a match it is forbidden to enter or similar as the game result.

If no result is entered matches are deleted seven days after the date the game was scheduled at, excluding compulsory games e. Auto challenger or Cup matches. It is also possible to delete matches yourself, providing both opponents agree to do so. The link for this option is to be found in the match setup of each match. Match media includes all records e. The faking of match media is forbidden and is penalized with penalty points dependent on the severity of the case.

For example: Uploading senseless screenshots, hoping the match will not be checked too closely, is not penalized as heavily as when screenshots are uploaded that are meant to cover up a fake match. Other attempts of deceiving an admin or another player are penalized with penalty points depending on the severity of the case and according to the judgement of the responsible admin.

These players are clearly marked as "inactive" or "barrage" on the ESL team page. It is, however, possible for these players to take part in a game if the opposing team agrees beforehand see rule 8. This rule is ignored in 2on2 ladders. It is not possible to make use of barred players by any form of agreement rule 8. In special cases there may be barrages up to four weeks. If media of several matches is missing, up to 3 penalty points may be given as a collective penalty.

If the match media is filed subsequently, the penalty points may be deleted or reduced on request. The responsible admin decides which records or match media is necessary depending on the circumstances e. These penalties are explained in the game specific rules.

The use of severe cheats e. On top of that all the statistics for the player from the last 12 months will be removed. For the team in question the statistics from the last 3 months will be removed. The removal of the statistics will solely consist of the ladders of the game where the player was caught cheating in. Rehabilitation is only available to players caught cheating in ESL matches. After at least six weeks the cheater receives the one-off opportunity of handing in an essay on the topic of cheating in multiplayer games.

The exact subject of the essay is set by the ESL. The complete essay must be handed in within three month after the subject is decided upon. It will then be reviewed for a week. If it complies with the requirements form and length and if its content is convincing, the cheater may receive the chance of rehabilitation. Further details concerning rehabilitation. The penalty points for the cheating offence are, in case of rehabilitation, reduced to 7 for the player and 5 for the team.

The statistics will however not be reinstated. Additionally, all penalty points are transferred to one account and all other accounts are deleted. Furthermore it is not permitted to delete an old account in order to open a new one. If you should forget your login password it is always possible to contact the admins via the support form or IRC in order to retrieve your account.

It is helpful to enter non-public information in your account, as admins can then confirm your identity more easily should you forget your login data. Intense compulsory challenges only become active in ladders with more than 20 participants. These penalties lie within the discretion of the responsible admin and are penalized according to their severity.

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Telenorligaen - Winter Acer Predator Masters Season 3. PAX Australia Melbourne Tengillinn LAN TGX Power Cup. Madrid Gaming Experience ROG Extreme Gaming 5. Milan Games Week PLAYzone League. League of Sharks Championship Geneva Gaming Convention ESWC Qualifier.

BalkanTube Fest Finals Gigacon Prime Championship. Intel Gaming Challenge EB Expo Sydney ESL Mistrzostwa Polski The logo must represent the team and have some reference to the team's name or to the team's shorthandle. Copyrighted logos, or logos which go against etiquette and good manors will not be accepted.

Each player can only play in one team per ladder, cup or tournament. In tournaments with premium duty or trusted obligation, only players with this status are allowed to play. Generally players who are entitled to the position "Inactive" or "Honorary member" are not allowed to play, therefore they are greyed out in the team sheet. A team can change its name at any time.

This also applies when a team is restructured. Extremely long names, or consistent changing of team names is prohibited and can be punished with penalty points. Should two teams fuse merge , they are free to choose which of the two accounts they would prefer to keep on using.

The other account s should then be deactivated. Scores and data can only be adopted by different leagues. Any team may enter as many squads into any one ladder. However, only one squad can qualify for a premiership. A team is not allowed any more than one squad in a premiership. During ladder play, no two squads from the same team are allowed to play each other. A 2on2 team is a fixed two-player-team, which means changing players is forbidden, unless the 2on2 team leaves the league, rearranges itself, and re-joins again.

A team-account is owned by the leader or, as the case may be, by the person who registered the account. This means that the team that qualified, even if the squad that played is no longer part of that team, will be eligible to play but not the squad which moved to a different team.

Internet cafes or similar locations that want to offer their clients the possibility of participating in the ESL have to contact the admin responsible. They have to register all SteamIDs they wish to use and they also have to inform the admin of their IP-range. All players and clans that want to play from the Internet cafe have to be listed on the homepage. Additionally, the players must be registered with the responsible admin. The Internetcafe is responsible for the correctness of the data and they also have to check the players and to make sure that no other player participates in an ESL Match using the same nickname.

In case of problems the ESL reserves the right to exclude the internet cafes involved. Currently the admin responsible is stinger stinger esl. The Electronic Sports League offers many different game systems. For full details, please read the FAQ. Challenges within a ladder: Any participant may challenge any other, no matter if a team is ranked or still in the newcomer pool. However, should the challenged team be within 20 places above the challenging team, the refusal will be punished with one penalty points.

Players or teams that have more than 5 outstanding challenges, no matter if the matches are confirmed or not, may not take on any further challenges. Only one match is allowed between two participants within 7 days. Usually, matches between two players in the Top 10 are obligatory. Players or teams may enter or leave a ladder at any time during the season. After leaving a league, a team is normally not able to re-enter the same ladder for 5 days.

A premiership-league participant either qualifies by having performed very well within a ladder or by being nominated by the ESL-Admins to take part in the premiership. The teams enter the premiership at the beginning of the premiership season. It is not possible to enter the premiership during a running season. Teams can exit a premiership at any time. The team owns the account 2. The team alone decides which players are chosen for the account, no matter if the original players have left the team in the meantime.

The account is not transferable. These rules are guidelines. Special cases are treated and rated seperately. A team can enter a cup according to the established cup-rules. A team can exit a cup according to the established cup-rules. In addition to challenging other teams via the ESL Page, it is also always a good idea to contact the challenged team per e-mail, irc, icq or other means a few days before the match. All forms of game broadcasting are allowed if both sides agree.

If one side wants to broadcast a match, the details of the broadcast should be discussed before the match takes place. Further details can be found in rule 1. Arrangements must be done before a match takes place. See 8. Arrangements for further information. In case a game-server is needed for the game, the players must provide a server for the game themselves and come to an agreement on which server to use. The teams can of course play on a completely neutral server, if they decide to do so.

The server settings mentioned in the various game rules e. All server settings must be checked before the match begins. As soon as the match begins, the players therewith accept the set configurations. Should any changes in the server settings take place during a running game, the server administrator is to be informed immediately. The internet is changing continuously and the connection to a server is not always perfect.

Nevertheless every player should know, that he sometimes has to play with a bigger ping difference. The client settings e. The admins are also free to enter a report , either written by themselves or by third parties. Should a team fail to turn up in time for a game, it receives penalty points which are due after 20 minutes, counting from the previously arranged time at which the game was to commence.

Exiting a server during a game without a good reason is forbidden. As a basic rule, every game is played through to the end. As soon as the match is over, the protest form must be filled in on the website. The admins will then check the case with the help of the form and impose a penalty if necessary. A protest must be handed in within 72 hours after the beginning of a match.

A protest must be made using the protest form. It is not possible to use the support form. The opposing team then has 72 hours in which it may comment on the accusations made against it. An additional request by the admin is not necessary, as the notification occurs automatically. Protest Rules The codes of conduct must also be kept to in case of a protest.

Verbal misconduct or abuse in any form can be punished with penalty points. The incident has to be documented with screenshots. You need to hand them to the responsible admin in case of a protest. It is forbidden to enter a result by itself. Should a team have too few players at a match for any reason, they are nevertheless allowed to compete against the complete opposing team, providing they have the minimum amount of players necessary. The opposing team may freely decide to take players off their team in order to make it a fairer match.

The match may also be postponed, if both the teams are agreed. Should a team ascertain a game offence, the best procedure is to write a support-mail via the ESL page. The match-ID and an exact description of the occurrences must be given in this mail. The accusations must be provable and the page on which the proof can be viewed by the admins must also be given. The support-function should only be utilized when the problem that occurs is not during a match.

Problems that apply to a match directly, must be dealt with using the protest-function. Should problems with a server occur, a different server must be found and used. Should no other server be found in a measurable amount of time and should the original game server not be functional for an indefinite time, the game can be resumed at a later time and date.

Should a player drop during a game e. Rules concerning the dates and times of a game, should any exist, are to be found in the specific game rules. A screenshot of the on-screen results must be made of every game that is played.

The screenshots must be uploaded onto the page with the match details as soon as possible after the game has ended. One screenshot showing each result e. The screenshots must be uploaded within 24 hours after the game ends. They are to be kept for at least 14 days and must be presented to a player, or an admin at request.

If your game supports a demo- or replay-function, it is obligatory for all players to use it. The demos are to be kept for at least 14 days and must be presented to the admin at request. If it should come to a protest, the demos must be kept until 14 days after conclusion of the protest. If a player or team suspects that another player or team is violating a regulation during a game, the demo can be demanded of the opposing team straight away.

The admins are only to be called in, when suspicions continue to exist even after the demos have been viewed. In this case, the clan or player may proceed and send the admin the game demos. The admin will then take the appropriate action.

It is recommended to voluntarily make all demos available to the public in order to keep the ladders transparent and interesting. For specific rules, please read the respective game rules. If a player or team disregards or violates one or more of the legal rules of the league, this can have various consequences depending on the severity of the offence. The ESL possesses an official catalogue of penalty points according to which points are given for each offence.

If a punishment affects a player in a team match, the player and the team receive the same penalty points. Up to 6 penalty points may be given per team and player within a single match. The responsible admin decides whether an offence has affected the game to such an extent that it can not be assessed and must be deleted.

Offences committed by the losing team seldom lead to match deletion. In addition to penalty points, players and teams may be barred also known as frozen, locked and barraged if they have accumulated a certain amount of penalty points: - After obtaining 4 penalty points: 1 week barrage - After obtaining 8 penalty points: 2 weeks barrage - After obtaining 10 penalty points: 1 month barrage Barred players and teams must finish playing their open matches.

They cannot challenge nor be challenged. Barred players may not take part in team matches with exception of 2on2 teams. As a rule, the penalty points are deleted after a certain period of time. There are different clearance periods depending on the amount of points: - penalty points: 2 months - penalty points: 3 months - 7 penalty points: 6 months - 12 penalty points: 2 years see cheating, rule 7.

A player or team can receive a maximum of 11 penalty points. A player or team account that goes above 12 or more penalty points is kicked from all leagues and may not re-enter any of them until the sum of their penalty points drops below 12 again. Bans are independent of the time of day and expire overnight.

A player is not allowed to play as long as the red warning box is still displayed at the team or player sheet. In particular cases the penalties imposed by the admins may vary from the catalogue of penalty points and can be transfered to other plattforms. The admins can impose penalties or delete matches for offences that are not listed here.

Just as in other interpersonal areas in life it is also inevitable to preserve a certain degree of politeness within the ESL. Offences against this rule are penalized according to their severity and frequency. In particular cases, the penalties imposed by the admins may vary from the degree of penalization mentioned below.

All insults that occur in connection with the ESL will be punished. This mainly includes insults during a match but also insults within the ESL website forums, match comments, player comments, support- and protest pages, etc. Extreme insults such as radical statements or threats to do someone bodily harm can lead to strong punishments including exclusion and account deletion. Insults can only be reported by a support ticket, matches may not be protested to report insults.

The excessive posting of futile, annoying or offensive contributions within the ESL is considered as spamming. The decisive factor therefore is the amount of active penalties for spamming. In order to secure a well-regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way.

A breach of this rule will be penalized with 3 to 6 penalty points; the most important and most common offences are listed below. An admin may, however, impose a penalty for not explicitly listed offences that are unsporting e. Team: 3 Penalty Points. If an opponent fails to appear to a match it is not necessary to file a protest. Simply enter that your opponent did not show up in the result sheet.

When choosing this option, the remaining result panels should be left blank. If your opponent does not appear for an AutoChallenger match in an ESL Amateur Series, you may request a default win by opening a match protest. You may not enter a default win for yourself, this is considered a fake result and will be punished!

If your opponent should deliberately leave during a match, you must make a protest. You must not enter a result yourself.

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